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Abstract:

This is a livestream of Scott Manley playing an early-alpha technology demonstrator of Kitten Space Agency, a spiritual successor to Kerbal Space Program developed by RocketWerkz.

Manley explores the game's flight mechanics, starting with basic orbital maneuvers around Earth before executing a successful round trip to the Moon. He then demonstrates the game's full-scale solar system by traveling to Jupiter and landing on its moon, Io. The stream highlights the robustness of the underlying physics engine, which appears to handle n-body interactions and interplanetary transfers competently. However, Manley is critical of several aspects, repeatedly mocking a physically nonsensical rocket engine model ("literally unplayable") and pointing out unpolished UI elements and bugs. The gameplay is interspersed with long tangents on his personal interests, including real-world aviation, DJing and vinyl records, other video games, and anecdotes from the space industry. As far as I can tell, the stream serves as an informal first look at a game in a very early stage of development.

Livestream Summary: Exploring the Pre-Alpha of Kitten Space Agency

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