This video documents a group of players practicing for a Battlefield 2042 tournament. The primary focus is on the "Gauntlet" playlist, a series of varied, small-scale game modes that are a required component of the competition. The players cycle through modes like Decryption, Hardpoint, and a particularly disliked vehicle-based mode called Rodeo, discussing strategy, optimal weapon loadouts, and class compositions for each. A significant portion of the commentary is dedicated to criticizing the game's numerous bugs—including disappearing UI elements, inconsistent audio, and broken drone mechanics—and the questionable design of several objective modes where farming kills appears more rewarding than playing the objective. The session concludes with several standard Battle Royale matches, where the players refine their team communication and tactics, securing multiple wins.
A Look into Battlefield 2042 Tournament Practice
0:00:05 Gauntlet Practice Begins (Decryption): The team starts practicing the "Gauntlet" mode for a tournament. The primary strategy discussed is to hold a room and secure kills, as finishing downed opponents is critical due to fast revives.
0:02:17 Encountering Bugs: The players immediately run into several bugs, including being unable to pick up an objective item and having a player's keybinds change after picking up an enemy's weapon kit. This is a recurring theme.
0:06:54 Second Gauntlet Match (Hardpoint): The team plays a Hardpoint match, emphasizing a strategy of using buildings for 360-degree cover. They discuss class composition, favoring a mix of Assault and Support roles.
0:13:52 Third Gauntlet Match (Sudden Elimination): This mode features squad elimination. The players identify the optimal strategy as having one player hide to prevent a squad wipe, allowing the other three to play aggressively. They also encounter a persistent UI bug where armor plates are not visible.
0:16:59 Fourth Gauntlet Match (Squad Rush): A bomb-planting mode. Players again experience missing UI elements, making it difficult to tell if an objective is being armed.
0:30:22 Heavy Criticism of "Rodeo" Mode: The team plays a vehicle-based mode called Rodeo and is extremely critical of it. They conclude the mode makes no sense, devolving into a simple Team Deathmatch where vehicles feel forced and getting kills on foot is more effective. One player states they would rather "crawl through glass" than play the mode again.
0:37:01 Fifth Gauntlet Match (Conquest/Chain Link): In this objective-capture mode, the players again determine that farming kills by defending a captured point is more valuable for scoring than actively capturing new ones.
0:47:48 Transition to Battle Royale: After extensive Gauntlet practice, the team switches to the standard Battle Royale mode to continue their warm-up.
1:21:17 BR - Communication Protocol: The players establish a clear communication protocol: call out coordinates first, followed by context (e.g., "Big warehouse 300"). They also agree on simple damage callouts like "one shot" to signal an aggressive push.
1:41:25 BR - Drone Bugs: Stoddard's reconnaissance drone gets stuck in the floor multiple times, a critical bug that wastes time and prevents him from gathering intel. He speculates it's related to the map's skybox.
2:25:56 BR - Highlighting Recon's Power: A player demonstrates the strength of the Recon class by downing an enemy, which provides a 3D "wall hack" on nearby teammates, allowing him to quickly eliminate the entire squad by shooting through walls.
3:41:04 Final Match and Audio Complaints: In the final game, the team loses a close fight. A player complains about the game's inconsistent audio, stating that the volume of enemy footsteps doesn't change with proximity, making it impossible to judge their distance accurately.