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Abstract:

This tutorial, Part 3 of a series, explains how to use Rerun's entity hierarchy and Transform3D archetype to create complex animations. Using a solar system as an example, it demonstrates how to establish parent-child relationships between 3D objects (sun, planet, moons). The core concept is defining an object's position relative to its parent (e.g., a moon relative to its planet) rather than using global coordinates. This approach simplifies the management of multi-body systems, a common requirement in robotics. The video also contrasts log_tick and log_time for controlling animation speed and highlights Rerun's ability to log different components of an entity at different timestamps.

Mastering Rerun's 3D Transforms and Entity Hierarchies

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