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Abstract:

This post details the successful creation of a bare-metal, user-mode GPU debugger proof-of-concept (PoC) for AMD RDNA3 (Navi 31) architecture, bypassing standard APIs like Vulkan and ROCm. The approach involves low-level interaction with the Kernel Mode Driver (KMD) via libdrm for command submission (PM4 packets) and exploiting privileged hardware debugging features. A critical component is the utilization of the undocumented TBA/TMA (Trap Handler Base/Memory Address) registers, accessed via the privileged AMDGPU Debugfs interface, to force a trap/pause state. The author developed a custom assembly trap handler to save wave context (registers) into CPU-accessible memory, enabling instruction-level stepping. As far as I can tell, the reliance on privileged kernel interfaces (debugfs) and an unstable context-saving workaround (limited to single wave execution) makes this PoC inherently fragile, but it convincingly demonstrates the technical possibility of deep GPU debugging.

Developing an AMD GPU Debugger Proof-of-Concept (PoC)

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