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The Minimum Bar for Programmers: 50 Things That Annoy Casey Muratori
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0:00:18 Introduction - Rant Warning: The speaker warns of an impending rant about programmers who don't meet the minimum bar for their job.
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0:00:40 The Game: Muratori proposes a game in which the viewer counts the number of 'yes' answers to his positive statements.
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0:01:15 Articulating the Problem:
- 0:01:15: Can precisely state the problem being solved. Many programmers work without a clear understanding of the problem's objective.
- 0:01:55: Can explain the problem out loud in an understandable way.
- 0:02:18: Confirms that someone else understands the problem being solved. Prevents delivering unneeded solutions.
- 0:02:51: Can articulate why solving the problem is essential.
- 0:03:25: Can define the problem's worth (time/resource limit). Prevents overspending on low-value problems.
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0:04:02 Contingency Planning:
- 0:04:02: Has a Plan B if the initial solution fails. Avoids last-minute scrambles and stress.
- 0:04:56: Plan B is already implemented. Provides a safety net and often reveals Plan B is sufficient, or Plan A is flawed.
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0:05:45 Problem-Solving Process:
- 0:05:45: Can list the steps needed to solve the problem. Prevents aimless work.
- 0:06:19: Clearly identifies unknowns and risks. Enables reasonable estimates.
- 0:06:59 Never thinks of the expression "make up time".
- 0:07:50: Created framework is used to solve the problem it was intended to solve.
- 0:08:30: Defines a clear test for completion. Avoids ambiguity about "done".
- 0:09:05: Articulates a falsifiable hypothesis. Encourages rigorous testing.
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0:09:46 System Requirements:
- 0:09:46: Understands latency requirements. Avoids assuming immediate availability is always needed.
- 0:10:32: Understands throughput requirements. Quantifies data volume.
- 0:11:00: Identifies the most common use case. Focuses development on the most frequent scenarios.
- 0:11:45: Knows the typical real-world values of the data. Avoids optimizing for irrelevant cases.
- 0:12:18: Knows acceptable data ranges. Avoids assuming infinite values.
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0:12:51 Handling Invalid Data:
- 0:12:51: Understands what happens when out-of-range data is encountered. Prevents crashes and unexpected behavior.
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0:13:34 Data Prioritization:
- 0:13:34: Can list input data sorted by likelihood. Prioritizes optimization for common cases.
- 0:14:06: Knows the frequency of data changes. Prevents unnecessary recalculations.
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0:14:30 Understanding Tools and Hardware:
- 0:14:30: Has read (at least partially) the documentation for the hardware and tools used.
- 0:15:05 Has sat and watched an actual user of the system.
- 0:15:25: Knows the slowest part of a system's user workflow.
- 0:16:09: Understands the hardware limitations and how they affect the design.
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0:17:06 Performance and Profiling:
- 0:17:06: Has recently profiled system performance.
- 0:17:21: Has recently profiled memory usage.
- 0:17:31: Uses multiple profiling methods. Provides a more comprehensive view of performance.
- 0:18:01: Knows how to improve performance without changing the interface. Avoids being trapped by poor design.
- 0:18:48 Knows how to debug live release builds of his/her work.
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0:19:18 Data Management:
- 0:19:18: Knows what data is being read and its source. Enables parallelization and optimization.
- 0:19:45: Knows how often unnecessary data is read. Identifies potential optimizations.
- 0:20:22: Knows what data is being written and where it's used.
- 0:20:40: Knows how often unnecessary data is written.
- 0:21:10: Understands memory layout. Avoids relying on "magical" memory management.
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0:21:40 Rejection of Buzzwords
- 0:21:40: Never uses "platform-independent".
- 0:21:49 Never uses "future-proof".
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0:22:04 Professional Conduct:
- 0:22:04: Can schedule their own time.
- 0:22:22: Is vigilant about not wasting other people's time.
- 0:22:48: Actively seeks and acts on constructive feedback.
- 0:22:58: Doesn't avoid uncomfortable professional conversations or conflicts.
- 0:23:19: Interacts professionally with colleagues (no yelling, hitting).
- 0:23:38: Can articulate what others should expect from them.
- 0:23:50: Doesn't require constant reminders.
- 0:24:02: Contributes value back to the community.
- 0:24:19: Brings value to the team.
- 0:24:37: Ensures underrepresented voices are heard. Rejects the "pipeline problem" excuse.
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0:25:14 Scoring and Conclusion:
- Scores of 0-49 are all considered "fired."
- A score of 50 is presented as the minimum bar, representing basic expectations for professional programmers.
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