Atomfall Finale: Multiple Endings and Mixed Impressions
0:06 Setting the Stage: The speaker has taken control of Windham Village after an incident.
0:10 The Plan: The objective for the day is to enter the interchange, then the power plant. The speaker is low on ammunition and grenades.
0:48 The Plan: The speaker is going to enter the interchange to complete the final part of the game, then get into the power plant.
0:15:19 Lack of Resources: The speaker is facing the final part of the game with a melee weapon due to a lack of ammo and an inability to craft more.
0:23:57 "Bravo" Objective: The main goal is to activate "Bravo", then power up central processors and enter Oberon (the power plant).
0:24:23 Powering Up: The speaker must power up the end of the game (Alpha, Charlie, Delta, Bravo)
0:04:33 Seeking Dr. Garrow's Research Notes: The speaker must retrieve Dr. Garrow's research notes, which are located on the lower level of the robotic section.
0:04:49 Dr. Garrow's Request: The speaker is requested to find Dr. Garros research notes.
0:08:59 Encountering Joyce: The speaker needs to activate radio towers.
0:10:05 No Guns/ Ammo: The speaker is attempting to sneak around an enemy. The speaker had to take out some of the enemies with a knife.
0:10:05 Getting into Robotics: The speaker needs to get downstairs to complete the level.
0:14:51 Bug: The speaker experienced a bug where the game audio cut out, and the speaker had to restart the game.
0:14:59 The Goal: The speaker is seeking the Robotics area.
0:15:33 Final Part: The speaker must find a specific device needed to complete the game.
0:17:43 Finding the Notes The speaker is tracking the lead to find the research notes.
0:22:37 Automated Security: The speaker is going into the area with automated security.
0:22:49 Running Out of Ammo The speaker used all of the ammo on the robots.
0:23:54 Using Grenades: The speaker is using grenades and nail bombs to take out the robots.
0:25:43 Head Office Key Card: The speaker obtained a key card.
0:26:43 The Interchange The speaker is in the interchange
0:28:57 Gun/Ammo: The speaker obtains more ammo and guns.
0:32:00 The Problem The problem is that there's no power and the speaker does not know how to get to robotics.
0:32:00 Problematic Design: The speaker expressed a problem with the game design due to the power being locked.
0:36:38 Completing the Mission The speaker and Dr. Garrow are going back to the beginning.
0:40:16 Soldiers Respawned: The speaker is facing respawned soldiers and must stealthily proceed.
0:41:43 Stealth Gameplay: The speaker is using a sneaky tactic to kill enemies.
0:44:40 Ammunition loss: The speaker is experiencing bugs with the game, such as ammo going missing.
0:46:10 The Objective They need to find a data store.
0:49:25 Power Redirection: The speaker must redirect power
0:55:49 The Goal: The speaker has to get to the Castell Dam data store.
0:59:23 Final Instructions: Dr. Garrow's instructions: go to Oberon beneath the power plant and use mining equipment to extract a core sample.
0:58:58 "Bravo" Mission: The speaker is at the "Bravo" location. They do not have power.
1:00:01 Mixed Feelings: The speaker is satisfied with the area and is seeking a healing boost.
1:02:19 Broken Game Mechanics: The speaker's game was again broken and losing ammo and having the game broken.
1:04:06 Entering Skemore: The speaker must enter Skemore from the sewers to reach the interchange.
1:06:42 The Helicopter Crash: The speaker is getting the Diane Garrow helicopter and the helicopter has crashed
1:07:27 Weapon Bugs: The speaker is facing weapon and ammo issues.
1:08:19 Entering the Sewers They are going into the sewer tunnels
1:09:27 Dodging Shots The speaker finds out that the way the shots work is stupid
1:14:09 Finding the Data Store The speaker has to find the data store.
1:14:35 No Crane Key Card: They have the crane key card.
1:20:45 Unlocking the Path: The speaker is getting through a stealth route and the key is in the maintenance room.
1:23:54 Ending Overview: The speaker has reached the end of a quest line, with the choice of multiple endings.
1:26:18 Multiple Endings: The speaker confirms six possible endings, including listening to the voice, the Dr. Garrow ending, and several others.
1:30:34 Game Review: The speaker assesses the game, praising exploration and concept but criticizing combat, stealth, and loot.
1:34:30 Deluxe Edition Issues: The speaker is facing issues with the deluxe edition features and the story expansion pack.
1:36:30 Final Decision: The speaker is taking the Dr. Garrow ending route.
1:47:11 The Outcome: The speaker is poisoned, and has to take down all of the enemies and the speaker is getting to the end of the game.
1:52:30 Multiple Endings: The speaker is in the middle of multiple endings and going down the wrong route
2:26:00 The Result: The speaker did not get to see the explosion, so the speaker is very sad.