Okay, here is the summary for the Arma Reforger transcript in the requested format:
Arma Reforger 1.3 Update: Mortar Testing & Vanilla Gameplay First Impressions
0:00:07 Update 1.3 Arrival: The Arma Reforger 1.3 update is live, but modded servers (like WCS) are not yet updated. The streamer plans to test the new mortars in Game Master mode.
0:00:54 Mortar Mechanics Intro: Achieving accuracy requires using the in-game map, protractor, and ruler for manual calculations (range and bearing), rather than just aiming directly.
0:02:32 Calculating Range & Bearing: The streamer demonstrates measuring the distance (~1150m) and horizontal degrees (321Β°) to a target (Montinac church) using the map tools.
0:06:24 Setting Shell Charge & Mills: Explains using the mortar's side legend to determine the correct shell charge (rings) and vertical mills based on the calculated range (2 rings, ~1200 ms for 1150m).
0:09:45 First Shot & Accuracy: The initial shot using calculated values is surprisingly accurate, landing near the church target.
0:10:33 Spread & Spotting: Subsequent shots show significant spread, as the mortar physically moves after firing. This highlights the need for constant readjustment, potentially requiring two players (aimer/loader) or a spotter in live games.
0:14:30 Destruction Physics: The update includes destruction; the streamer attempts (and eventually succeeds after many hits) to destroy the church building with mortars.
0:15:48 Targeting Practice & Variance: Further tests involve targeting AI soldiers and vehicles, consistently showing significant variance and spread, making precise hits on small targets challenging even with careful aim adjustments.
0:46:27 Mortar Supply Cost: Mortar shells are revealed to cost 50 supplies each, meaning a full supply truck (1500 supplies in WCS) only holds 30 rounds, making sustained fire costly and likely requiring setup near supply points.
0:48:19 Long Range Test (2600m+): The streamer tests the mortar at longer ranges (~2630m), demonstrating the calculation process again and observing significant but somewhat predictable spread. Max range is noted as ~3000m.
0:55:25 User Error: Initially forgets to set the correct shell charge (rings) for the long-range test, resulting in a massive undershoot.
01:08:17 Manual vs. Calculators: Acknowledges online mortar calculators will likely make manual calculations obsolete for many, but feels obligated not to use them. Mentions the intentional inaccuracy is likely for game balance.
01:09:10 Joining Vanilla Server: Switches from Game Master testing to joining a live "vanilla" (unmodded) server with another player (Lackey).
01:10:59 Vanilla Limitations: Notes that high-explosive mortar rounds are rank-locked (Captain) in vanilla, limiting immediate use. Also discusses rank locks for other gear like scopes and suppressors.
01:13:34 Update 1.3 Features (WCS Focus): Lists many new additions coming with the update, heavily focusing on anticipated WCS mod content (new weapons like Vityaz, VSS, Mk14, L85, MPX; new vehicles like Apache/Comanche helos, supply variants, M200 Intervention). Also mentions core features like destruction and barbed wire damage.
01:20:14 Vanilla Loadout & Map Issues: Experiences the basic vanilla loadout system with limited customization and rank locks. Expresses frustration with the lack of map markers for self-position and teammates, making coordination difficult.
01:29:51 Vanilla Combat Experience: Engages in combat, noting the faster player movement speed, closer engagement ranges due to lack of optics, and different overall feel compared to modded servers. Finds success in ambushes but also gets killed quickly.
01:46:18 Progression & Optics: Ranks up to Corporal, allowing access to basic optics (Red Dot, 4x scope), significantly improving aiming ability over iron sights. Discusses vanilla's progression potentially feeling more rewarding than WCS's immediate access.
02:01:05 Final Assessment of Vanilla: Concludes that while vanilla is playable and interesting (especially with friends), the lack of map markers for situational awareness is a major drawback for the streamer. Prefers the quality-of-life features and modern setting of modded servers like WCS.
02:05:17 Plan for Future: Decides to wait for the modded WCS servers to update (likely the next day) to properly explore the new content, especially mortars and modern equipment.