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Okay, here is the abstract and summary for the provided transcript about the Hazel game engine.

Abstract:

This video serves as an update on the Hazel game engine project after a period of inactivity. The creator discusses the ongoing development, focusing on two key areas: the animation system and a major renderer overhaul. Team member Jim has been advancing the animation system, particularly implementing networked animations with client-side prediction for smoother multiplayer experiences, demonstrated within the context of a "Genesis 3D" MMO remake project. The creator details their work on "Renderer 2025," which involves migrating Hazel's rendering backend from a custom abstraction layer over Vulkan to NVIDIA's open-source NVRHI library. This move aims to simplify cross-API support (Vulkan, DirectX 11/12) and leverage NVRHI's features like automatic resource state tracking. The video explains the previous architecture versus the new NVRHI-based approach and discusses the ongoing considerations regarding shader language support (GLSL vs. HLSL). The creator also calls for community engagement, feedback, volunteers, and Patreon support.

Hazel Game Engine Development Update: Animation & Renderer 2025

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