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Abstract:

This lecture provides a comprehensive overview of GPU programming for general-purpose acceleration, primarily focusing on Nvidia's CUDA and analogous OpenCL concepts. It begins by contrasting GPU architecture (many simple cores, SIMT execution, fine-grain multithreading) with CPUs and reviews the evolution from early Tesla architectures to modern Volta GPUs, including specialized units like Tensor Cores. The lecture details the Bulk Synchronous Parallel (BSP) programming model used by CUDA/OpenCL, emphasizing the host-device interaction, kernel execution, thread hierarchy (grids, blocks, warps), and memory spaces (registers, shared, global). A significant portion is dedicated to performance considerations and optimization techniques, covering crucial topics like latency hiding through occupancy, achieving memory coalescing, effective use of shared memory (including tiling and bank conflict avoidance via padding), handling warp divergence through careful data mapping (demonstrated with vector reduction), and managing atomic operations (including privatization strategies like in histogram calculation). Finally, the lecture introduces modern concepts like unified memory (shared virtual memory) and collaborative computing patterns, which enable tighter integration and concurrent execution between CPU and GPU, potentially improving performance by leveraging the strengths of both processor types.

GPU Programming: Concepts, Performance, and Collaboration

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