This video is a "Let's Play" of the city-building game "Citadellum," set in ancient Rome with a twist of mythology. The player, adopting the Roman-esque name "Amigolus," starts a new settlement, focusing on building essential structures like the Forum, houses for plebeians and patricians, and infrastructure for resources like wood, stone, and food. The game involves managing resources, employment, citizen happiness, and taxes, as well as dealing with random events like fires. The player also explores the region map, establishes trade with other cities, and eventually delves into military aspects, building troops, and attacking nearby territories, all while appeasing the gods through temples and sacrifices.
Building a Roman City with a Mythological Twist: A "Citadellum" Let's Play
0:00 Game Setup: The player starts a new game of "Citadellum" and begins building the first city. The first act involves placing the Forum and building initial housing.
0:45 Basic Needs: The video highlights the importance of meeting basic citizen needs, such as building a fire brigade and setting up a well for water. The player also emphasizes the importance of fire prevention through the construction of an Engineer's Post.
0:45 Resource Management: The importance of logging camps, stone quarries, and warehouses is discussed for resource gathering and storage. A wheat farm is established to provide food for the citizens.
0:45 Social Hierarchy: The difference between plebian and patrician housing is explored, with Patricians being a higher class who pay taxes. The player is careful to level-up these homes to continue earning money.
0:45 Expansion: The exploration of the region map with an Explorer unit is shown, uncovering new cities for potential trade.
0:45 Trading: The video goes into detail about trading wood with another city to earn income and buying marble.
0:45 Military Development: The player invests in military buildings (bow and armor workshops, barracks) and trains troops (archers).
0:45 Appeasing the Gods: The player delves into the game's mythological aspects, building temples to the God of War and sacrificing people to gain favor. A festival is organized with the goddess of agriculture blessing farms and increasing productivity.
18:11 City Improvements: Citizen living conditions are improved by leveling up homes, increasing desirability, and providing resources like onions, carrots, bread, and fish, supplied through bakeries and fishmongers.
20:19 Military Conquest: The player attacks a nearby territory using a mix of swordsmen and archers, showcasing the tactical battle system.