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Abstract:
This video presents gameplay from Citadelum, a city-builder set in ancient Rome that incorporates interactions with Roman gods. The playthrough demonstrates the foundational elements of establishing a settlement, including constructing the Forum, housing for Plebeian and Patrician citizens, and essential infrastructure like roads, wells, aqueducts, fire brigades, and engineer posts. Resource gathering (wood, stone, iron) and multi-step production chains for food (wheat, vegetables, wine, fish, bread) and refined goods (planks, bricks) are shown, alongside management of warehouses, granaries, and markets. The video explores citizen needs, taxation, managing unemployment, and increasing desirability with decorations to upgrade housing. Key mechanics like regional exploration, trade with other settlements, and the religion system—building temples, appeasing gods through sacrifices or festivals for blessings (e.g., farm boosts, military aid)—are highlighted. The gameplay culminates in building military structures, training units, and engaging in a tactical battle on the world map.
Citadelum Gameplay: Building a Roman City with Divine Intervention
00:00:02 Introduction: Introduces Citadelum, a Roman-era city-builder game featuring gods who can help or hinder the player's city.
00:00:24 City Foundation: Begins by placing the Forum (city center) near water and resources.
00:00:45 Basic Housing & Infrastructure: Builds initial Plebeian houses and connects them with essential roads.
00:01:35 Hazards and Services: Encounters a fire, necessitating the construction of a Fire Brigade near a water source (initially a Well).
00:02:55 Maintenance: Adds an Engineer's Post to maintain buildings and prevent deterioration or fires.
00:03:30 Advanced Water Supply: Upgrades the water system using a Water Mill, Aqueduct, and Reservoir for broader distribution compared to basic wells.
00:04:09 Resource Gathering: Establishes Logging Camps (wood) and Stone Quarries (stone), supported by Warehouses for storage and transport.
00:05:08 Basic Food Chain: Sets up a Wheat Farm on fertile ground, a Granary to store the harvest, and a Market to distribute food to nearby houses.
00:07:04 Social Classes & Economy: Introduces Patrician housing for higher-class citizens who require different goods but pay taxes, necessitating a Tax Office. Addresses unemployment by assigning more workers.
00:08:53 Diverse Food Needs: Shows that Patricians need specific foods (Melons, Cabbage), requiring additional, specialized farms.
00:09:29 World Map & Diplomacy: Utilizes an Explorer on the regional map to discover new territories and other cities (like Vona) for potential trade.
00:11:13 Trade System: Demonstrates setting up trade routes to sell surplus resources (logs) and import needed materials (marble), improving the economy.
00:13:16 Resource Refinement: Builds structures like Sawmills (logs to planks) and Stone Cutters (stone to bricks) to process raw materials.
00:13:57 Bridge Construction: Unlocks and briefly showcases bridge building (accompanied by a humorous review).
00:14:46 Citizen Amenities: Constructs Taverns (requiring a wine production chain: Grapes -> Winery) and Baths to improve citizen happiness and health.
00:16:23 Religion Mechanics: Builds Temples dedicated to specific Roman gods (e.g., God of War, Goddess of Agriculture).
00:16:46 Pleasing the Gods: Shows how to gain favor with gods through actions like Sacrificing citizens or holding Festivals (which consume specific goods like carrots).
00:17:42 Divine Blessings: Pleased gods grant blessings, such as instantly filling farms with resources (Goddess of Agriculture) or providing military units (God of War).
00:18:22 Housing Upgrades & Desirability: Uses Decorations (hedges, arches) to increase local desirability, allowing houses to level up when needs are met. Upgraded houses require more diverse goods (onions, bread, fish).
00:18:54 Advanced Production: Sets up Bakeries (using wheat for bread) and Fishing Docks/Fishmongers to meet the demands of upgraded housing.
00:19:14 Infrastructure Improvements: Upgrades paths to stone for faster citizen movement.
00:20:19 Military Production: Builds military Workshops (Bow, Armor) using resources like iron to equip soldiers.
00:20:37 Military Training & Recruitment: Constructs Barracks to train units (Archers, Swordsmen). God blessings can supplement troop numbers.
00:21:02 Regional Combat: Deploys trained legions onto the world map to attack hostile territories.
00:21:19 Tactical Battles: Engages in a tactical battle screen where unit placement and composition matter for winning engagements.
00:21:54 Conquest: Successfully wins the battle, conquering the territory and expanding the player's influence.