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Abstract:
This video documents Episode 25 of a Timberborn gameplay series, focusing on major construction projects and enhancing beaver well-being. The creator makes significant progress on a large aqueduct, using extensive dynamite to clear the path and eventually successfully filling it with water after overcoming structural challenges like leaks through platform holes. A parallel project involves constructing an underground "hyper tube" network beneath a lake (also deepened with dynamite) to improve resource logistics, culminating in a functional hidden transport system. Efforts are made to increase power generation by adding a new wall of engines, requiring complex power shaft routing. Resource management remains crucial, with treated planks identified as a major bottleneck for the endgame Earth Repopulator goal. Finally, attention turns to boosting beaver happiness by planning and placing new 'Fun' buildings like Wind Tunnels and a Detailer, requiring further infrastructure expansion.
Timberborn Boners Episode 25: Aqueducts, Underground Tubes, and Fun Times
0:00 Intro & Observation: Episode 25 begins. The creator notices small drainage holes in the standard footpaths for the first time.
0:26 Aqueduct Progress: Focus returns to the large aqueduct construction. The creator prioritizes building the remaining sections.
1:17 Reachability Issues & Hyper Tube Idea: Realization that beavers can't reach some parts of the aqueduct. The idea of using hyper tubes for access or transport emerges.
1:46 Underground Hyper Tube Network Plan: Plans are made to build an underground hyper tube system beneath a nearby lake, connecting to the main base. This involves extensive dynamiting to create the channel and potentially deepen the lake for water storage.
2:20 More Power Generation: The creator considers adding more engines into gaps in the large walls for increased power, similar to a previous build.
3:50 Demolition for Access: To build the underground tube network at the correct level, sections of an existing wall must be demolished.
4:05 Drought Management: A short (6-day) drought begins. Existing engines keep the power grid stable, and gravity batteries deploy.
4:42 Underground Construction: The demolished wall base is replaced with solid hyper tube segments. The structure for the aqueduct's edge (dirt banks, sluice) is planned.
6:06 Phased Construction: The underground hyper tubes and dynamite placement proceed section by section, as tube construction is required to reach the next dynamite spot.
7:03 Aqueduct Nearing Completion: The main structure of the aqueduct is almost finished, requiring only final touches and pathways.
7:31 Resource Check & Water Storage: Food and water levels are high. Plans are made to add more large water storage tanks.
8:06 Lake Dynamiting: The drought ends, having drained the lake. Dynamiting the lake bed to increase volume is almost complete. Extract (needed for dynamite) levels are checked.
8:51 Engine Power Benefits: The effectiveness of the engine power is noted as gravity batteries recharge quickly. Plans solidify to add more engine walls.
9:17 Aqueduct Finishing Touches: Stairs and paths are added to allow beavers to complete the final dirt layers of the aqueduct.
9:32 Engine Wall Planning: The creator starts designing the layout for a new wall filled with engines, including power shaft connections and path access, which involves removing old pathways.
10:03 Underground Tube Progress: Building the underground tube continues incrementally, placing one tube section then the dynamite it enables access to.
11:08 Underground Station: The underground hyper tube network is completed, including a hidden tube station, and connected. Old surface access paths are removed.
11:53 Engine Wall Construction: The area is converted for the new engine wall, including levees, platforms, power shafts, and a small storage warehouse.
13:05 Power Shaft Routing Challenges: Connecting the power shafts vertically proves difficult due to the lack of vertical T-junctions, requiring a workaround.
14:47 Pathing to Engines: A staircase system is designed to provide beaver access to the new upper-level engine platforms.
15:50 Construction Update: Several days later, the power shafts for the new engine wall are complete. The underground tube is confirmed working. Lake dynamiting is ongoing.
16:26 Aqueduct Ready for Water: The aqueduct structure is complete. Planting trees along it is desired before filling.
16:40 Preventing Contamination: Levees are needed to replace some dirt blocks to prevent badwater spread, requiring more dynamiting and a temporary dam.
17:50 Lake Deepening Complete: All dynamite in the lake bed is detonated, significantly increasing its storage volume for droughts.
18:46 Filling the Aqueduct: The aqueduct is finally filled with water, starting the flow towards the lower lake.
19:28 Leak Discovered & Fixed: Water starts leaking through the previously unnoticed holes in the platform base of the aqueduct. Impermeable barriers are quickly built to fix it.
19:58 Aqueduct System Operational: With the leaks fixed, water flows through the entire aqueduct system and down into the main lake area.
20:56 Drought Begins: A new 9-day drought starts. The newly filled aqueduct provides a water buffer.
21:46 Resource Bottleneck Identified: Checking progress on the Earth Repopulator reveals slow production of treated planks, identified as a major bottleneck. Gears and metal are also being consumed rapidly.
22:46 Improving Beaver Well-being: The creator decides to focus on improving beaver 'Fun' stats to increase lifespan and efficiency.
23:14 New Fun Buildings: The Wind Tunnel (requires power) is unlocked. Plans are made to build fun structures in a dedicated area.
24:01 Stranded Beaver Mystery: A beaver inexplicably becomes stranded high up on the structure, possibly due to a physics glitch during construction.
24:33 Designing the Fun Zone: Two Wind Tunnels are planned on elevated platforms, requiring careful power shaft routing and stair access.
27:45 Detailer Added: A Detailer building is added, allowing beavers to get tattoos (featuring the creator's face) for another 'Fun' boost.
28:18 Episode End & Future Plans: Significant progress made on infrastructure. The treated plank bottleneck needs addressing. More power is required for the new fun buildings. The Earth Repopulator continues to drain resources.