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Abstract:

This video features gameplay from the city-building game Timberborn, where the creator continues developing their large-scale beaver colony known as "Timber Borders." The focus is on managing resources and infrastructure during and after a drought. Key activities include replacing dams with more controllable sluice gates to manage water levels, expanding the industrial "shaft" area, addressing construction pathing issues that lead to trapped beavers, increasing treated plank production by adding a new wood workshop and routing power, planning new planting areas using floating forester huts and irrigation barriers to combat pollution, expanding housing to accommodate the growing population, and progressing on a long-distance hyper tube route to access new scrap metal resources. The session highlights challenges with water management (flooding), resource bottlenecks (treated planks, scrap metal), and the often humorous consequences of beaver AI pathfinding during complex builds.

Timberborn Gameplay: Expanding the Shaft and Managing Resources

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