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Abstract:
This video showcases a first-time playthrough of a work-in-progress build of the MMO survival RPG, Dune: Awakening. The player begins with character creation, selecting origins and a mentor (Swordmaster) that influence starting abilities. The narrative starts with the iconic Gom Jabbar test and establishes the core objective: finding the missing Fremen on Arrakis. The gameplay introduces fundamental survival mechanics including crafting (tools, weapons, gear), resource gathering (salvage, plant fiber), hydration management (plants, blood extraction/purification), combat (melee slashing, parrying, staggering, ranged darts), navigating the harsh environment (sun exposure, sandstorms), and avoiding sandworms. The player learns base building essentials, constructing a basic shelter with a generator-powered shield, and utilizes a survey probe to reveal the local map. The playthrough follows early quests guided by the NPC Zantara, involving scavenging, interacting with NPCs at a trade post (Griffin's Reach), undertaking contracts, exploring a crashed ship, and infiltrating an Imperial testing station. The video concludes with a demonstration of the death mechanic after intentionally being consumed by a sandworm, highlighting the loss of backpack inventory.
Dune: Awakening - Early Gameplay & Survival Mechanics
0:00 Introduction & Settings: The video begins with an introduction to the Dune: Awakening work-in-progress build, showcasing the game running on maximum PC settings.
0:30 Character Creation & Origin: A quick overview of character creation options, followed by choices regarding birthplace (Honorable Atreides - Caladan) and past mistakes, which are implied to affect gameplay.
1:52 Mentor Selection: The player chooses a mentor (Swordmaster), granting the "Knee Charge" starting ability and defining an initial combat style focus (close quarters).
2:45 Opening Scene & Mission: The player experiences the Gom Jabbar test administered by a Bene Gesserit, receiving the primary mission: travel to Arrakis, find the Fremen, and "wake the sleeper."
4:40 Initial Gameplay & Crafting: Gameplay begins at a crash site on Arrakis. The player learns basic crafting by gathering salvage to create a scrap metal knife.
8:52 Survival Introduction: Key survival mechanics are introduced: hydrating from plants and crafting healing kits from plant fiber.
9:58 Movement & Exploration: Climbing mechanics are demonstrated, requiring stamina management.
11:03 Meeting NPCs & First Quest: The player encounters survivors Zantara and Noctua, receiving a quest to retrieve a command module from the crashed ship (Proteus) to activate an emergency transmitter.
13:00 Environmental Hazards: The danger of direct sun exposure is introduced, forcing the player to stay in the shade.
13:30 Combat Basics & Tools: Basic melee combat (slashing, staggering enemies) and the use of the Cutter tool for harvesting resources and opening sealed doors are shown.
14:15 Shield Mechanics: Introduction to Pentashields requiring specific keys to bypass.
14:58 Advanced Combat: Parry mechanics are introduced for staggering opponents. Dashing to break out of being staggered is also explained.
15:35 Water Discipline: Maintaining hydration above certain thresholds grants stamina bonuses.
18:15 Ornithopter Escape: A scripted sequence involving escaping the crash site via an ornithopter and flying into a sandstorm.
19:27 First Sandworm Encounter: The player survives a close call with a massive sandworm after the ornithopter crashes.
20:04 Gear Crafting & Research: The player learns to research and craft makeshift clothing for basic protection using gathered plant fiber.
22:09 Ranged Combat Introduction: Crafting a Maula pistol and darts provides a ranged combat option.
22:42 Skill Progression: The player levels up, gains skill points, and learns the "Deflection" skill to block incoming darts.
22:57 Base Building Fundamentals: Introduction to base building: crafting and placing a respawn beacon and later a construction tool to claim land with a Sub-Thief console.
27:21 Constructing a Shelter: Building basic structures (foundations, walls, door, roof) to create a rudimentary base.
28:33 Base Utilities: Crafting and placing essential base components like a storage container and a fuel-powered generator.
29:01 Base Shield System: The generator fuels an automatic base shield, crucial for protection against destructive sandstorms. Building on rock instead of open sand is advised.
29:17 Advanced Hydration: Blood Extraction: Learning to extract blood from corpses using an improvised extractor and purifying it into drinkable water via a Blood Purifier station in the base.
32:34 Spice Vision: Consuming purified water (derived from blood, potentially containing spice) triggers a spice-induced vision/hallucination related to Fremen lore and the player's quest.
41:06 Stillsuit Acquisition: Following the vision, the player crafts and equips a Stillsuit, a vital piece of gear for water recycling and survival on Arrakis.
43:32 Mapping the World: Crafting a survey device and probe launcher. Climbing to a high point and launching the probe reveals the local area map.
44:55 Journey to Trade Post: The player travels across the desert towards Griffin's Reach Trade Post, learning to move between rocky outcrops to minimize sandworm risk. Player bases built by others are observed.
47:51 Griffin's Reach & Contracts: Arriving at the trade post, the player interacts with Zantara again and learns about the contract board system for acquiring quests and rewards.
48:31 Trainers & Specializations: Encountering NPCs who offer training paths for different specializations (e.g., Trooper).
49:36 Completing Contracts: The player accepts and completes introductory contracts involving resource delivery and purchasing schematics from merchants.
51:04 Shipwreck Salvage Quest: Accepting the "Wrecking Crew" contract to retrieve a Holtzman Amplifier from a nearby military shipwreck (the Alcyone).
53:44 Exploring the Wreck: Navigating the large, derelict ship, engaging in combat with scavengers inside.
56:29 Sandstorm Event: Experiencing a dynamic sandstorm weather event, demonstrating its visual obstruction and damaging effects if caught outside shelter.
57:49 Infiltrating Imperial Station: Undertaking a contract to infiltrate Imperial Testing Station #2, involving combat, finding key items (Identification Band), and navigating the facility. Dialogue hints at the station's purpose (terraforming research) and potential Nolan North voice acting.
1:02:20 Quest Item Retrieval: Acquiring the target item (Automated Poison Snooper) within the station.
1:04:16 Sandworm Death & Consequences: The player intentionally attracts a sandworm and is killed, demonstrating the death mechanic: the player respawns at a chosen location (home base or outpost) but loses all items carried in their backpack.