gemini-2.5-pro-exp-03-25| input-price: 1.25 output-price: 10.0 max-context-length: 128_000 (cost: $0.04) Β· Anfrage: 2025-05-11T12:46:05.076912

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Abstract:

This video announces that Hazel, a game engine developed over seven years, will transition to a free-to-use model. Currently accessible via a $10/month Patreon subscription for full source code and development repository access, Hazel will initially offer free built binaries for anyone to use and create games with. Full source code access will remain a premium Patreon benefit, with the long-term goal of making the source code available on GitHub, possibly through yearly releases. The creator outlines a detailed roadmap of features required for this free release, including Renderer 2025, basic multiplayer support, Prefabs 2.0, a GPU particle system, Editor 2.0, Animation 2025, asset workflow refinements, and C# API finalization. The creator also plans to resume live streaming Hazel development on Twitch and discusses using Akiflow for time management.

Hazel Game Engine: The Road to a Free Release

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