This video serves as the final installment in a series dedicated to uncovering often-missed details and Easter eggs within the game "The Witcher 3: Wild Hunt," released to coincide with the game's 10th anniversary. The creator shares a collection of diverse findings, ranging from hidden in-game items like Geralt's copy of the Kama Sutra and unique NPC reactions to fire, to specific dialogue choices and their consequences, such as those involving Triss Merigold. It also explores the outcomes of intentionally failing certain quest conditions, like the trials for the Arendite sword, and showcases cut content restored through mods, including removed dialogues with Ciri and concerning the plague in Velen. The video further delves into environmental details like real-world art references in Novigrad's caves, Glagolitic inscriptions, and subtle changes in the game world based on player choices in the "Blood and Wine" expansion. The episode concludes with heartfelt acknowledgments to the viewers, community contributors, and the developers at CD Projekt Red for creating an enduring and impactful game.
A Decade of Discovery: Unearthing The Witcher 3's Final Secrets
0:00:06 The video is the special and final episode in the series "Things You May Have Missed in The Witcher 3", coinciding with the game's 10th anniversary.
0:01:03 Geralt carries a copy of Kama Sutra with him if he has the Zeracanian saddle bags (obtained from horse races or purchasing from Putrid Grove in Novigrad); the title is readable in Glagolitic. Some male sorcerers, like Carduin, also carry this book.
0:02:04 During the masquerade quest with Triss, a drunk guest's dialogue referencing "Viven" and "Baron Edward" is an obvious reference to the movie "Pretty Woman."
0:02:59 A humorous dialogue option with Triss during the masquerade allows Geralt to say mages follow her because they "don't have any other choice."
0:04:21 There is at least one hostile NPC, Iris von Everec's greatest fear (both versions), with a unique, almost taunting vocal reaction when set on fire. Setting them on fire reliably with Igni is tricky but possible after countering their charge or holding Firestorm.
0:05:15 Players can parry and even break simple spears (used by some bandits), forcing the enemy to fight with the broken wooden shaft. This happens with a perfectly timed parry.
0:06:05 The video explains how to intentionally fail the trials of virtue for the Arendite sword, highlighting a bug related to skipping quest choices that would grant virtue points.
0:07:47 To fail the wisdom virtue specifically, the player must fail six specific tasks: guess Milton is not in a greenhouse, fail to lift the curse from the white lady, fail to lift the curse from Daphne, not encourage Hugo to make peace, guess the wrong order of candles in the amphitheater, and lose the Gwent tournament.
0:09:10 Successfully failing one virtue (like wisdom) while achieving others results in a unique scene where the hermit's spirit expresses disappointment, the Arendite vanishes from the lake, and Geralt can no longer walk on the water.
0:09:48 A cut dialogue scene between Geralt and Ciri while searching for Skjall's grave, where Ciri is angry at the villagers for his treatment, can be optionally enabled with mods.
0:11:02 A cut dialogue option from a quest in Velen where NPCs suggest Nilfgaardians brought the plague can also be restored with mods.
0:11:53 The video briefly mentions a large, cut storyline involving Iorveth, the plague, demonology, and an alternate version of the "Reason of State" quest.
0:12:35 A small, missable scene plays at the main gate of the Novigrad morgue if Geralt approaches it alone (without Eustace von Gratz) after Priscilla's attack; the guard denies entry without a pass.
0:13:42 A nearby cave contains red wall paintings that are a direct visual reference to the prehistoric Bhimbetka rock shelters in India.
0:14:32 Depending on player choices in Blood and Wine, several characters whose personal quests were resolved (like Guillaume & Vivienne, Jacquette & Francois, the Gwent organizer, the fist fighting champion Bridget, and even the woman who lost her ring) may attend the ceremony where Siana can kill Anarietta.
0:15:37 A painting in Beauclair exhibits an optical illusion, changing its orientation based on the player's viewing angle.
0:15:57 A recurring portrait in Beauclair is speculated to depict Marcin Iwiński, one of the founders of CD Projekt Red, due to a resemblance to his photograph.
On Reaver heads: "Rojina" (family/homeland) and a more obscure Polish phrase potentially meaning "I've had enough of these daddies."
An upside-down inscription on Beauclair buildings is a Japanese culinary proverb meaning "The bean paste that looks like a bean paste is not a good bean paste."
0:18:14 The sommelier in Blood and Wine wears a shirt with the Latin phrase "In Vino Veritas" (In wine, there is truth), which is fitting as wine is used to reveal the true killer.
0:19:01 If Duchess Anarietta dies in Blood and Wine, all colorful flags throughout Beauclair are replaced with black mourning flags.
0:19:43 A wooden beam in a house near the cursed chapel (in the Hearts of Stone area) has carved initials, possibly mirrored, reading "C + H," speculated to be a developer's hidden love note.
0:20:40 The creator thanks specific viewers (Sasha Lemova, Mr. Suspicious N, Uda Prattama, Miss Tiger Laya) for contributing many of the details shown in the video.
0:21:45 The video concludes as the final episode of the series, with the creator expressing deep gratitude to the audience, Patreon supporters, YouTube members, CD Projekt Red developers (past and present), and author Andrzej Sapkowski for the game and books.