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This video features an interview with Michael Dunsky, author of "Mastering C++ Game Animation Programming." The discussion delves into advanced game development concepts, particularly focusing on character animation within a C++ context. Dunsky explains the book's practical, hands-on approach to building a game-engine-like application, covering topics such as offloading animation calculations to the GPU using compute shaders, implementing visual selection and extended camera controls, handling configuration files, and integrating complex behaviors like collision detection, inverse kinematics, and AI navigation (A* algorithm). The book also explores creating immersive virtual worlds with sound and dynamic graphics. Dunsky emphasizes the use of modern C++ (C++17 and newer) and STL functions for robust and future-proof code. A live demo showcases many of the implemented features, highlighting the project's performance and portability across various platforms, including Linux and Raspberry Pi.

Mastering C++ Game Animation Programming: An Interview with Author Michael Dunsky

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