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Abstract:

This video features an interview with Michael Dunsky, author of "Mastering C++ Game Animation Programming." Dunsky discusses his new book, a follow-up to "C++ Game Animation Programming," aimed at experienced C++ developers looking to delve into advanced game animation techniques. The interview covers the book's structure, key topics like using the Open Asset Import Library for 3D model loading, GPU-accelerated animation via compute shaders, visual selection and UI creation with ImGui, advanced camera handling, robust configuration management, collision detection (quadtree, bounding spheres), inverse kinematics, behavior trees, and A* navigation. Dunsky emphasizes the use of modern C++ (C++17 and newer), cross-platform development (Windows, Linux, OpenGL, Vulkan), and demonstrates a live game-engine-like application developed throughout the book, showcasing features like dynamic collision detection, visual model manipulation, pathfinding, and a node-based behavior editor. The author also shares his background, insights on C++ best practices, and details about the availability of a demo and discount for the book.

Mastering C++ Game Animation: An Interview with Michael Dunsky

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