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Abstract:

This video demonstrates how to model and solve domino tiling problems on a chessboard using Prolog, focusing on the Constraint Logic Programming over Boolean variables (CLP(B)) library. It introduces two main approaches: a high-level geometric constraint method (geost) and a detailed boolean modeling (exact cover problem) approach. The explanation delves into the benefits of CLP(B), particularly its internal use of Binary Decision Diagrams (BDDs) for canonical representation, complete constraint propagation, and efficient operations like solution counting and uniform random sampling. The presenter covers implementation specifics, addresses performance challenges and optimizations, and discusses the philosophical balance between relying on computational power versus applying human creative insight for complex combinatorial tasks, illustrated with examples like fault-free tilings and the mutilated chessboard problem.

Prolog and Chessboard Tilings: A Deep Dive into Boolean Constraint Solving

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