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Abstract:

This live stream documents Aerno's ongoing efforts to overhaul the Hazel Engine's rendering backend, focusing on the "Renderer 2025" project. The core task involves porting the engine's existing Vulkan-specific rendering code to NVIDIA's NVHRI library, which offers a robust abstraction layer for Vulkan, DirectX 11, and DirectX 12. The stream showcases the detailed process of refactoring fundamental rendering components like buffers, pipelines, images, and frame buffers, highlighting the architectural shift towards broader API compatibility and the systematic debugging required for such a large-scale migration. The ultimate goal is to enable a stable, free binary release of the Hazel Engine.

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