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Abstract:

This video features a guest lecture by Kaveh, a distinguished computer graphics veteran (known for work on Jurassic Park, Final Fantasy, and The Hobbit films), introducing his personal project "Cons 9," a 3D graphics system built using Common Lisp. The presentation highlights Lisp's unique strengths for interactive development, demonstrating real-time procedural generation of diverse 3D forms. These include complex geometries derived from point clouds, dynamic sweep operations, and animated particle systems influenced by various force fields. Kaveh emphasizes the power of live code evaluation for rapid iteration, the use of first-class functions for flexible animation, and the generation of "live meshes" that dynamically update based on their inputs. The demo also covers advanced concepts such as sprite rendering with proper transparency handling, realistic "plant growth" simulations influenced by resource competition, and the creation of smooth, merging "blobby" shapes (iso surfaces) and Signed Distance Functions (SDFs) using the marching cubes algorithm for polygonal representation. The discussion extends to the practicalities of using Cons 9, its interoperability with other software, and delves into the philosophical advantages of Common Lisp, such as its powerful interactive debugging capabilities and flexible, unopinionated nature.

Exploring Cons 9: Interactive 3D Graphics with Common Lisp

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