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Abstract:

This live stream documents Aerno's return to programming on the Hazel game engine, focusing on the "Renderer 2025" project. This major refactoring effort involves migrating Hazel's rendering backend from a direct Vulkan implementation to utilize Nvidia's NVRHI library, which serves as an abstraction layer for various graphics APIs (Vulkan, DirectX11, DirectX12). The stream meticulously details the process of porting core rendering components—including Index Buffers, Vertex Buffers, Pipelines, Images, FrameBuffers, Textures, and Compute Pipelines—by adapting Hazel's existing API to NVRHI's paradigms. Key challenges tackled include managing different resource creation patterns, handling API-specific nuances like framebuffer load/store operations, and addressing extensive compilation errors. A significant amount of Vulkan-specific code is deleted as part of this transition. Future major tasks identified include rewriting the ImGui renderer and overhauling the descriptor set management system to align with NVRHI. The overarching goal of this work is to modernize Hazel's renderer and pave the way for a free, binary release of the engine (Hazel 1.0).

Hazel Engine - Renderer 2025 Refactor with NVRHI (Live Stream)

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