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Abstract:

This video details the ongoing development of a new renderer (Renderer 2025) for the Hazel Engine, a project aimed at abstracting graphics API backends. The creator, Cherno, focuses on integrating NVIDIA's NVRHI library, which provides a unified interface for Vulkan, DirectX11, and DirectX12. The stream showcases a live coding session where Cherno refactors core rendering classes like IndexBuffer, VertexBuffer, Pipeline, Image, Texture, and FrameBuffer, systematically porting them from their Vulkan-specific implementations to utilize NVRHI. Key challenges identified include managing low-level resource states (like clear/load operations for framebuffers) and the upcoming complete rewrite of the ImGUI renderer. The ultimate goal is to make the Hazel Engine more robust, cross-platform, and eventually release a free, binary version.

Working on New Renderer // Hazel Engine Stream (12.05.2025)

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