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Abstract:

This live stream details the ongoing development of a new renderer for the Hazel Engine, specifically focusing on the complex transition from a Vulkan-based backend to NVIDIA's Rendering Hardware Interface (NVHI). The developer, Cherno, outlines his strategy of "Vertical Slice Driven Development" (VSDD), prioritizing getting the core editor UI (ImGUI) functional with NVHI before tackling more complex 3D scene rendering. The stream documents extensive debugging and troubleshooting, including resolving shader compilation errors (HLSL pre-processing, entry points) and addressing numerous runtime issues related to uninitialized components and legacy code paths. Despite encountering significant technical hurdles, the video concludes with progress toward a basic functional rendering loop for the UI, setting the stage for future incremental integration of the engine's full rendering capabilities, with the ultimate goal of releasing Hazel Engine for free.

Working on New Renderer // Hazel Engine Stream (19.05.2025)

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