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Abstract:

This video documents Cherno's extensive effort to update the ImGui library within his Hazel Game Engine, a process initiated after 2.5 years without updates. The stream begins with frustrating computer crashes linked to Nvidia drivers, which are resolved by updating to a game-ready driver. The core of the video then shifts to the complex and often "struggling" task of forking, removing, and re-adding the ImGui submodule to Hazel, navigating Git complexities and significant breaking API changes in the new ImGui version. Despite numerous compilation errors and deprecated functions, Cherno successfully integrates the updated ImGui, including a custom stack layout. The process reveals new ImGui debugging features that aid in identifying previously unseen UI ID conflicts. Cherno also discusses his philosophy behind building a custom game engine and shares insights from his time at EA Mobile Games.

Updating ImGui in Hazel Engine: A Deep Dive into Development Challenges

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