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Abstract:

This presentation by Katzatzi meticulously details the complex history and evolution of copyright and licensing within the tabletop role-playing game (TTRPG) industry, with a primary focus on Dungeons & Dragons (D&D). The talk traces D&D's origins, its corporate acquisitions by TSR, Wizards of the Coast, and ultimately Hasbro, and the pivotal role of open game licenses. It highlights the groundbreaking Open Game License (OGL 1.0) of 2000, designed to foster a thriving ecosystem, contrasted with the restrictive Game System License (GSL) introduced for D&D 4th Edition, which led to significant community dissatisfaction and the rise of competitor Paizo's Pathfinder under the original OGL. The presentation culminates in the recent OGL 1.1/1.2 controversy of 2023, where Hasbro's attempts to monetize D&D content more aggressively sparked a massive industry-wide boycott. This community pressure ultimately forced Wizards of the Coast to release its D&D 5th Edition System Reference Document under an irrevocable Creative Commons license, while simultaneously catalyzing the creation of the independent, community-driven Open RPG Creative (ORC) license by Paizo and other publishers. The speaker concludes by emphasizing the indispensable value of open source principles, the importance of understanding community dynamics, and the demonstrated power of collective action in safeguarding and shaping open content in creative industries.

Summarizing the History of TTRPG Licenses: D&D, Pathfinder, and the Power of Community

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