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Abstract:

This presentation provides an engaging introduction to the demoscene, an art form centered on creating self-contained, often technically impressive computer programs ("demos") that push hardware limits, often under severe size constraints. Two speakers guide the audience through various examples, from modern PC demos with complex graphics and audio to those running on extremely limited or unusual hardware like SIM cards and ancient DOS systems. The discussion covers the historical roots of the demoscene in the cracking scene, the community's evolution towards artistic and technical mastery, and the unique challenges and triumphs of creating highly optimized audiovisual experiences. The presentation concludes by highlighting the supportive nature of the demoscene community and encouraging newcomers to participate in demo parties worldwide.

Exploring the Demoscene: Art, Code, and Hardware Limits

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