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Abstract:

This paper introduces XM (conveX bundle adjustMent), a novel, scalable, and initialization-free solver for global bundle adjustment (BA), a core problem in 3D reconstruction. Traditional BA is highly non-convex and struggles with large-scale datasets and the need for good initializations. The authors propose a Scaled Bundle Adjustment (SBA) formulation that leverages learned monocular depth to lift 2D keypoint measurements to 3D, incorporating a scaling parameter to correct noisy depth predictions.

To solve the resulting non-convex SBA problem, XM designs an empirically tight convex Semidefinite Programming (SDP) relaxation. This SDP is then solved efficiently at extreme scales by exploiting its low-rank structure through Burer-Monteiro factorization and a custom C++/CUDA-based trust-region Riemannian optimizer. This GPU-accelerated implementation demonstrates up to 100 times speedup over state-of-the-art CPU methods and achieves certifiable global optimality. Integrated into a full Structure from Motion (SfM) pipeline, XM-SfM is shown to be significantly faster, more scalable, and initialization-free compared to existing pipelines like COLMAP and GLOMAP, while maintaining comparable reconstruction quality across diverse real-world and synthetic datasets.

Summarizing "Building Rome with Convex Optimization"

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