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This document outlines the process of cross-compiling Common Lisp applications for Windows from a Linux environment, as successfully implemented for a Raylib-based game.

Abstract: This article details the comprehensive workflow for cross-compiling Common Lisp programs for Windows using a Linux development setup. It covers the essential steps including setting up a MinGW-w64 toolchain for C code compilation, installing a Windows-native SBCL (Steel Bank Common Lisp) environment within Wine, integrating this Wine-based SBCL as a REPL (Read-Eval-Print Loop) in a Linux Emacs IDE for interactive development, dynamically loading Windows DLLs into a Lisp image, and finally, generating standalone Windows .exe executables. The author highlights the surprising smoothness of the process, noting specific configurations for tools like vend and Sly, and observing differences in path handling and the resulting executable size between Linux and Windows builds.

Summarizing the Process of Cross-compiling Common Lisp for Windows (Note: As this is a text document, starting timestamps are not applicable.)

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