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Abstract:

This video is a development log for the Hazel game engine, celebrating a major milestone in the "Renderer 2025" project: the first successful rendering using a new backend built on NVIDIA's NV-RHI (Render Hardware Interface). The developer details the process of rewriting the engine's core rendering systems to support multiple graphics APIs like Vulkan and DirectX. Key technical challenges and their solutions are discussed, including resolving a significant memory leak by properly implementing NV-RHI's command buffer garbage collection and navigating the complexities of its resource binding offset system, which bridges the gap between HLSL and Vulkan. The update also covers the creation of a new, fully custom renderer for the Dear ImGui UI, providing tighter integration with Hazel's window management and moving away from example backends. The video concludes by affirming that the foundational rendering pipeline is now operational, paving the way for the full implementation of the 3D scene renderer.

Hazel's New Renderer: Progress, Quirks, and Next Steps

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