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Abstract:

This video features a presentation by Lanxiang Hu from UCSD on Game Arena, a benchmark designed to evaluate the reasoning and agentic capabilities of Large Language Models (LLMs) through interactive computer games. The talk addresses the shortcomings of existing static and dynamic benchmarks, proposing games as a rich, scalable, and intuitive evaluation environment.

Hu explains that top-tier LLMs still struggle with many games, necessitating a "gaming harness"—a modular agentic workflow with vision, memory, and reasoning components—to overcome limitations in perception, latency, and planning. The presentation details challenges and solutions for different genres, such as the "knowing-doing gap" in real-time games like Super Mario Bros. and data contamination in text-heavy games like Ace Attorney.

The research presents a leaderboard ranking various LLMs, studies the correlation between gaming performance and traditional skills like math and coding, and explores how training on games generalizes to other tasks. Findings show that while the gaming harness significantly boosts performance, generalization to non-gaming tasks like math remains a challenge. The talk concludes by discussing problematic evaluations (e.g., Pokemon Red) and future directions, including hierarchical planning and multi-agent simulations.

Game Arena: A New Frontier for Evaluating LLM Reasoning and Agency

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