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Abstract:

This talk from Hackover 2025 provides a deep dive into the process of reverse-engineering the Nintendo Game Boy Advance (GBA) to achieve cycle-accurate hardware emulation. The speaker, an emulator developer, outlines the limitations of early emulators and highlights the need for a precise understanding of the hardware's internal operations, particularly the Pixel Processing Unit (PPU). The core of the presentation details a novel method for mapping the PPU's memory access patterns. By writing custom tests to run on the GBA hardware, the speaker measures the exact clock cycles during which the PPU accesses VRAM, OAM, and Palette RAM, stalling the CPU. This data reveals the previously undocumented rendering pipelines for regular backgrounds, affine (rotation/scaling) backgrounds, and sprites. The speaker concludes by demonstrating how implementing these precise findings in an emulator successfully fixes subtle but significant graphical glitches in commercial games, proving the value of detailed hardware analysis for creating truly compatible and accurate emulators.

Unlocking the Game Boy Advance: A Deep Dive into Reverse Engineering for Emulator Accuracy

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