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Abstract:

This lecture by Lanxiang Hu from UCSD introduces a novel framework for evaluating and training Large Language Models (LLMs) using computer games, presented as the "LM Game Bench." The talk argues that traditional static benchmarks are vulnerable to data contamination, while games offer dynamic, interpretable, and scalable evaluation environments. Hu demonstrates that top-tier LLMs initially struggle with simple games like Super Mario, revealing challenges in perception, latency, and memory. To address this, his team developed a modular "gaming harness" with perception, memory, and reasoning components, which significantly improves model performance. The research explores various game genres, from puzzle games like Sokoban (testing long-horizon planning) to text-heavy games like Ace Attorney, noting the need to mitigate data contamination in the latter. The talk presents a public leaderboard, analyzes how gaming performance correlates with core abilities like math and coding, and details successful experiments in training models on games, which show promising generalization to other games and agentic tasks.

Evaluating and Training LLMs on a Game Arena

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