This video documents a challenge run in the roguelike game "Bounty of One," where the player exclusively selects movement speed upgrades. Choosing the character Meline, whose projectile output scales with movement, the player prioritizes speed-enhancing abilities and complementary upgrades like a lightning strike that triggers with movement. While these choices lead to overwhelming offensive power, the rapidly escalating movement speed (reaching over 40 units/second) makes the character nearly uncontrollable. This extreme velocity results in frequent collisions with enemies, difficulty collecting resources, and renders the player vulnerable despite increased damage output. The run ultimately concludes in defeat, highlighting the chaotic and self-defeating nature of maximizing a single stat beyond practicality.
Summarizing the "Bounty of One" Movement Speed Challenge:
0:00 Challenge Introduction: The player begins a challenge run in "Bounty of One," aiming to exclusively select movement speed upgrades.
0:10 Character Selection: Meline is chosen, a character whose projectile output scales with movement, synergizing with the movement speed strategy.
0:30 Early Upgrades: Initial upgrades focus on gaining extra upgrade choices and reducing ability cooldowns, hoping to enhance Meline's projectile generation.
1:17 Prioritizing Movement Speed: The player consistently picks "gain more move speed" whenever available, steadily increasing their character's velocity.
3:04 Movement-Based Damage: A crucial upgrade, "every time you move 2 meters, lightning strikes an enemy," is acquired and quickly becomes the primary source of damage.
4:05 High Speed, High Risk: As movement speed increases, character control becomes difficult, leading to accidental collisions with enemies and frequent health loss.
7:37 Rerolling for Quality: The player uses rerolls to upgrade the quality of movement speed bonuses, escalating the speed to absurd levels (e.g., 9.6 m/s, then 12.5 m/s).
11:00 Boss Encounters: High speed aids in dodging some boss attacks but makes precision aiming and overall control extremely challenging, leading to close calls.
11:25 Interlude: Civil Draft Pack Opening: A brief, unrelated segment where the player opens a "Civil Draft" trading card pack.
14:07 New Movement Abilities: The player acquires "Magic Shroom," granting temporary invincibility and damage to enemies when running through them after enough kills.
15:42 Speed Reaches Critical Levels: Movement speed continues to increase (e.g., 16.7 m/s, 19.1 m/s), making the game almost unplayable due to lack of control and enemies being outrun.
16:53 Damage Scaling with Movement: A significant late-game upgrade provides damage and area-of-effect size increases with continuous movement, greatly boosting offensive power.
18:17 Turret Support: An automatic turret is deployed to provide passive damage, as the player's primary attacks become harder to manage due to extreme speed.
20:30 Peak Movement Speed & Death: The character's speed rapidly escalates (e.g., 29 m/s, 40 m/s, ultimately 41.8 m/s), rendering precise movement impossible. The player eventually succumbs to collisions with enemies due to uncontrollable speed and low health.
21:21 Conclusion: The player reflects on the chaotic run, noting the "ridiculous" speed achieved and its self-defeating nature, and asks for new challenge ideas.