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Abstract:

This video details an attempt to build a client-side web-based open-world game, "Block Walkers," featuring AI-driven NPC conversations, using the Kimmy K2 large language model with the Rode agentic coding framework and Transformers.js for browser-based AI inference. The initial 12-hour attempt failed, producing an overly complex and non-functional codebase due to the model's extreme slowness and tendency to over-abstract. A subsequent, stripped-down attempt, though still plagued by Kimmy K2's slow response times, resulted in a partially functional prototype after intervention from Google Gemini 2.5 Pro for refinement. The resulting game features a block-like city where players can interact with simple NPC rectangles, engaging in conversations powered by a tiny, client-side Quen LLM via WebGPU. The presenter intends to use this prototype as a continuous benchmark ("quilt") for future LLM testing, planning iterative improvements like better graphics, animations, and voice interaction.

Exploring "Block Walkers": Building a Client-Side AI Game with LLMs

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