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Abstract:

This video details an experiment in using agentic coding, specifically with the Kimmy K2 AI model via the Moonshot AI API and the Rode framework, to develop a web-based open-world game called "Block Walkers." The core concept involves client-side AI-driven NPC conversations utilizing WebGPU and the Transformers.js library with a small Quen language model. The initial attempt to generate the game code proved largely unsuccessful, characterized by extreme slowness in AI responses, context length limitations, and the generation of overly complex, non-functional code. A subsequent attempt, guided by a simplified prompt, still faced significant delays and ultimately failed to produce a fully working game directly from Kimmy K2. The creator eventually refined and completed the prototype with the assistance of Google Gemini 2.5 Pro, resulting in a basic but functional demonstration of client-side AI interactions. This project is now positioned as a foundational "quilting" benchmark for future iterative development by other AI models, serving to explore the capabilities and current limitations of large language models in intricate software engineering tasks, particularly regarding efficiency and complete task execution.

Summarizing the AI Agentic Coding Experiment for "Block Walkers"

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