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Abstract:

Tilus is a novel domain-specific language (DSL) for GPU programming, designed to simplify the development of high-performance kernels with fine-grained control over hardware resources. It operates at the thread-block level, treating tensors as primary data types, and offers explicit management of shared memory and registers, alongside support for arbitrary low-precision integer and floating-point types (1-8 bits). The language features automatic tuning, caching of compiled kernels, and a Pythonic interface for ease of use. Built upon the Hidet IR and runtime system, Tilus incorporates advanced optimization techniques like asynchronous memory copies, software pipelining, and split-K aggregation, demonstrating performance comparable to vendor libraries for tasks like matrix multiplication and flash attention. Contributions to the project require signed commits adhering to the Developer Certificate of Origin.

Summarizing Tilus: A GPU Kernel Programming Language

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