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Abstract:

This video documents a real-time programming challenge where the creator attempts to build a functional clone of Microsoft Paint in C++ within a two-hour time limit. Using ImGui for the user interface and modern OpenGL for rendering, he opts for a GPU-based approach, implementing the core drawing logic with compute shaders. A significant portion of the challenge is spent on initial project setup and overcoming a frustrating 20-minute bug caused by a single-character typo in an OpenGL format specifier. Despite this setback, he successfully implements all the core requirements: a drawable canvas, a color picker, adjustable brush sizes, a tool to switch between circle and square brushes, and a function to save the final image as a PNG file using the STB library.

Creating a C++ Paint Application in Two Hours

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