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Abstract:

This video documents the creation of "God Machine," a real-time game where players design the rules of life using cellular automata. Inspired by a game jam theme of "chain reaction," the project evolves from a simple implementation of Conway's Game of Life into a complex, fully customizable simulation tool.

The video first provides a history of cellular automata, from the work of von Neumann to the popularization of the Game of Life, including Stephen Wolfram's classification of automaton behaviors. The core of the project is the development of a system that allows users to define custom "neighborhoods" (the set of cells that influence a central cell) on a 15x15 grid. A key technical innovation is an efficient GPU pipeline that encodes this user-drawn neighborhood into 64-bit integers, using fast bitwise operations in the shader to avoid slow texture lookups. The system is further expanded to support multiple, simultaneous neighborhoods, enabling more complex emergent behaviors by separating functions like birth and death into different rule sets. The final game is polished with procedurally generated color palettes using the OK Lab color space and an original musical score composed with suspended chords to create an ambiguous, atmospheric mood.

Building God Machine: A Deep Dive into Cellular Automata

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