This video offers a first look and early impressions of "Active Matter Extraction Shooter," a new game from the developers of Enlisted and War Thunder, currently in early access. The game blends extraction shooter mechanics with "Stalker SCP vibes," featuring a dark, anomalous world where players must collect samples, scavenge for loot, and contend with both AI monsters ("Flowermen") and other real players. The video showcases core gameplay elements including detailed movement, environmental interaction (like partial door opening and unique wall-climbing traversal), weapon customization, and base progression. The player demonstrates using utility items like a robot dog for inventory and a drone equipped with grenades, while navigating bizarre, perspective-shifting terrain and dynamic environmental events like zone collapse. Despite some observed "bodges" and clunky mechanics, the presenter finds the game to have "good bones" and offers a compelling, high-stress, and peculiar experience, anticipating its future Steam release.
Exploring "Active Matter Extraction Shooter": Early Access Impressions
0:00 Game Introduction: "Active Matter Extraction Shooter" is a new game with "stalker SCP vibes," developed by the creators of Enlisted and War Thunder. It is currently in early access via the Gajjun website, with a Steam release planned for next year.
0:17 First Raid Objectives: The player embarks on their very first raid with graphics maxed out, maintaining around 130 FPS at 1440p. The primary objective is to collect "Soul samples" from anomalous ground formations and successfully extract.
1:06 Core Mechanics: The game features detailed movement including aiming, manual leaning, crouching, and proning. Environmental interactions include partially opening doors.
1:46 Encounters & Damage: The player experiences a "massive explosion" that ruins their character's left leg, highlighting health and damage mechanics. Gunshots from other players or AI are heard, contributing to a spooky atmosphere.
2:20 Looting & Missions: Players can find mission-specific items like "accumulator battery," "calipers," and "hunting matches" to complete objectives.
3:57 Anomalies & Combat: The environment contains hazardous anomalies that inflict significant damage. The player also encounters "Flowermen," plant-like enemies that shoot back and can teleport.
6:13 Airdrops & Dynamic Events: Airdrops are announced, offering opportunities for valuable loot. The player notes the game would be even scarier at nighttime.
7:41 Sample Collection & Extraction: The player successfully collects an "active matter" sample, making extraction possible. Loot is found in containers, including a new "Ker" gun.
10:50 Vehicles Confirmed: The player discovers and drives a car, confirming the presence of vehicles in the game.
11:12 Player vs. Player (PvP): The player encounters and eliminates another agent ("Agent Bean"), suggesting PvP elements.
12:18 Post-Raid & Base Progression: After extraction, players receive rewards and can access a base where they can level up, unlock different areas, customize weapons (e.g., SCAR-L with scopes, barrels), manage inventory, and access a shooting range.
13:09 Setting Hints: Posters in the base suggest a historical setting, possibly around the 1970s-80s, with a reference to "1988 when the world ended."
14:04 Utility Items: The player acquires and demonstrates a miniature FPV drone capable of dropping grenades and a robot dog that can be summoned for additional inventory space.
14:50 Multiple Maps: A range of levels are visible, including "Sheo," "Factory," "Scrapyard," and "Military Base," indicating diverse environments.
15:32 Unique Traversal: The game features unusual traversal mechanics, allowing players to walk up walls and other structures, creating unique combat scenarios.
17:24 Artifacts & Risk: The player finds an artifact and speculates that carrying it might make them visible targets for other players.
20:12 Mind-Bending Environments: The game features highly detailed and bizarre environments with "perspective-shifting" terrain, described as "tripping me out" and like "Inception."
22:50 Factory Raid & New Missions: The player deploys to the "Factory" map with new objectives, including placing a sensor on a roof and eliminating more Flowermen.
30:46 Portals & High-Threat Areas: The player discovers portals leading to areas with numerous sleeping enemies, indicating high-risk, high-reward zones.
35:35 Zone Collapse Mechanic: Towards the end of a raid, the "Zone stability compromised," leading to a "collapse" where the environment turns red and visibility decreases, forcing players to extract quickly.
37:14 Last-Minute Loot & Extraction: The player secures a high-value package, obtaining an M4 A1 and medium backpack, before a frantic extraction amidst poor visibility and enemies.
38:51 Initial Verdict: The presenter concludes that the game has "good bones" despite some issues, expressing interest in future updates regarding anomalies, monsters, and microtransactions. They recommend waiting for a potential Steam release or demo.