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Abstract:

This video introduces a software architecture pattern for real-time applications and games, emphasizing simplicity and separation of concerns. The core concept is to divide the project into two main parts: a reusable "Core" library and the application-specific "App" executable.

The Core library encapsulates foundational systems like the main application loop, window management (using GLFW and OpenGL), timing, and a layer-based system for injecting custom behavior. The App module contains the unique logic for a specific program, implemented as one or more "Layers." A Layer is a class with overrideable functions like onUpdate, onRender, and onEvent, providing a clean, sandboxed environment for developers. The video demonstrates how a minimal main() function can initialize the application using a configuration struct, push a custom layer, and start the main loop, which is managed entirely by the Core library. This approach results in a clean, scalable, and organized codebase where application logic is neatly decoupled from engine boilerplate.

Building a Clean Foundation: A Guide to Real-Time Application Architecture

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